My job utilizes ZBrush to create toys and accessories with the highest accuracy to the source material possible. The following images are all various products I have had a part in sculpting for Hasbro. All of these projects are a collaborative effort of a team of designers, sculptors, and production technicians. Please enjoy this catalogue of work.

I sculpted the entire HasLab Razor Crest lavatory excluding the hanging travel bag. This was a methodical and engineering intensive sculpt that became a personal favorite. In order to preserve drafting and parts count, I had to utilize unique solutions in a number of areas.

I sculpted the entire HasLab Razor Crest lavatory excluding the hanging travel bag. This was a methodical and engineering intensive sculpt that became a personal favorite. In order to preserve drafting and parts count, I had to utilize unique solutions in a number of areas.

I sculpted the entire HasLab Razor Crest lavatory excluding the hanging travel bag. This was a methodical and engineering intensive sculpt that became a personal favorite. In order to preserve drafting and parts count, I had to utilize unique solutions in a number of areas.

I sculpted the entire HasLab Razor Crest lavatory excluding the hanging travel bag. This was a methodical and engineering intensive sculpt that became a personal favorite. In order to preserve drafting and parts count, I had to utilize unique solutions in a number of areas.

I sculpted both blasters and made minor revisions to the helmet.

I sculpted both blasters and made minor revisions to the helmet.

I sculpted the revolving blaster, hoses, and jetpack and also did detailing and weathering throughout the figure as well as minor armor revisions.

I sculpted the revolving blaster, hoses, and jetpack and also did detailing and weathering throughout the figure as well as minor armor revisions.

I sculpted the axe and also digitally posed the existing figure for the press reveal.

I did a full rework of the helmet and shoulder pads.

I sculpted the helmet.

I sculpted the blasters and did a good portion of the articulation of this figure.

I sculpted for the blaster.

I sculpted the long rifle and strap.

I sculpted everything shown excluding the owl mini-figure.

I sculpted all fire effects, flamethrower, backpack, as well as the Grogu figure. Grogu displays a focused expression as he taps into the Force. The incinerator trooper was sculpted by someone else.

I sculpted all fire effects, flamethrower, backpack, as well as the Grogu figure. Grogu displays a focused expression as he taps into the Force. The incinerator trooper was sculpted by someone else.

I sculpted all fire effects, flamethrower, backpack, as well as the Grogu figure. Grogu displays a focused expression as he taps into the Force. The incinerator trooper was sculpted by someone else.

I sculpted the Dark Trooper charging station which can be interlocked with other charging stations to make an army. Another sculptor was in charge of the actual Dark Trooper.

I sculpted the Dark Trooper charging station which can be interlocked with other charging stations to make an army. Another sculptor was in charge of the actual Dark Trooper.

I sculpted the Dark Trooper charging station which can be interlocked with other charging stations to make an army. Another sculptor was in charge of the actual Dark Trooper.

This play set was sculpted, engineered, and painstakingly textured entirely by my self excluding the figures and bottles on the bar top. It features multiple assembly options and had to be engineered in such a way where no matter how the walls were assembled, it would still function and be aesthetically consistent. It also has a functioning sliding blast door, as well as two alternate windows to showcase before and after a battle. All accessories fit nicely underneath the bar top for storage.

This play set was sculpted, engineered, and painstakingly textured entirely by my self excluding the figures and bottles on the bar top. It features multiple assembly options and had to be engineered in such a way where no matter how the walls were assembled, it would still function and be aesthetically consistent. It also has a functioning sliding blast door, as well as two alternate windows to showcase before and after a battle. All accessories fit nicely underneath the bar top for storage.

I sculpted the wooden scepter being held by Bibb Fortuna.

This play set was sculpted, engineered, and painstakingly textured entirely by my self excluding the figures and bottles on the bar top. It features multiple assembly options and had to be engineered in such a way where no matter how the walls were assembled, it would still function and be aesthetically consistent. It also has a functioning sliding blast door, as well as two alternate windows to showcase before and after a battle. All accessories fit nicely underneath the bar top for storage.

This play set was sculpted, engineered, and painstakingly textured entirely by my self excluding the figures and bottles on the bar top. It features multiple assembly options and had to be engineered in such a way where no matter how the walls were assembled, it would still function and be aesthetically consistent. It also has a functioning sliding blast door, as well as two alternate windows to showcase before and after a battle. All accessories fit nicely underneath the bar top for storage.

This play set was sculpted, engineered, and painstakingly textured entirely by my self excluding the figures and bottles on the bar top. It features multiple assembly options and had to be engineered in such a way where no matter how the walls were assembled, it would still function and be aesthetically consistent. It also has a functioning sliding blast door, as well as two alternate windows to showcase before and after a battle. All accessories fit nicely underneath the bar top for storage.

I sculpted both blasters for this retro style Mandalorian. It was important to capture the "imperfection" of the original Kenner toys from the 70's for this figure and any others from the retro line. This gives collectors access to the new characters that look consistent to their pre-existing collections.

I sculpted both blasters for this retro style Mandalorian. It was important to capture the "imperfection" of the original Kenner toys from the 70's for this figure and any others from the retro line. This gives collectors access to the new characters that look consistent to their pre-existing collections.

I did all the weapons for this figure excluding the blaster in hand and the grabber claw.

I worked on stylization for this vehicle and reworked a good portion on the internal engineering.

A fun style exploration. I sculpted everything shown excluding Luke's hair.

I sculpted the legs, torso, and energy shield.

I sculpted the candy hairband and baby bottle.

I sculpted this entire figure excluding the Grogu accessory.

I sculpted this entire figure excluding the speeder bike and Grogu accessory.

I did full revisions to the stylization and aesthetics of this figure. The figure features multiple moving parts, a strange "syringe-like" neck, and some rather complex engineering internally.

I sculpted and engineered the toothbrush which has swiveling play feature for the animatronic.

I did full revisions to the stylization and aesthetics of this figure. The figure features multiple moving parts, a strange "syringe-like" neck, and some rather complex engineering internally.

I made various minor revisions to the weapon rack and did a rework for the twin guardian wolves.

I made articulation revisions throughout the sculpt and prepped the entire figure for production.

I sculpted all the play tokens for this Fall Guys themed board game.

I sculpted all blasters shown as well as the removable helmet.

I sculpted the cobra blaster.

I sculpted nearly all blasters and blast effects shown.

I sculpted this retro character's portrait, removable helmet, torso, vest, rocket launcher, rocket, pistol, and knife.

I sculpted this retro character's portrait, removable helmet, torso, vest, rocket launcher, rocket, pistol, and knife.

I sculpted the top left, bottom left, and bottom right blast effects.

I made major alterations to the energy effect and minor revisions to the character's blade and helmet.

I sculpted this figure's weapon, energy effect, and made minor revisions to the fabric folds and slight articulation adjustments. I designed the arrow so that it is able to be locked into the bow with a simple c-clip.

I sculpted this figure's helmet, weapon, energy effect, and revised the fabric folds and slight articulation adjustments.

I sculpted the lightning arrow barrage effect.

I sculpted this figure's weapon and energy effect. The axe is composed of multiple moving and interlocking parts, allowing it to transform between weapon modes from an axe into a blaster. I also made minor revisions to the fabric folds and slight articulation adjustments.

I sculpted the blaster and sonic pulse energy effect.

I sculpted this energy effect to be compatible with multiple Lightning Collection weapons and accessories.

I sculpted this figure's sword, fire effect, and wings.

I sculpted the energy effect as well as the detonator briefcase that has a simple hinged joint and fits into the figure's hand.

I sculpted the detailed sword for the this character in under a 4 hour crunch deadline.

I sculpted the eyeball articulation, the figure's aesthetics, stand, and energy effects.

I sculpted the eyeball articulation of both characters, the small figure's aesthetics, stand, and energy effects.

I sculpted all 3 weapons shown, each with multiple moving parts, and a combining feature.

I sculpted all 3 weapons shown, each with multiple moving parts, and a combining feature.

I sculpted the arm, belt, and weapon for this figure.

I sculpted the torso for this Titan Hero style figure.

I sculpted the helmet for this retro figure.

I sculpted the action base, twin pistols, and reworked all the energy effects to be compatible with the action base peg holes. The action base features a ratcheting height system and c-grip clamp for figures. You can slot various accessories into the base depending on which figure is being displayed.

I sculpted the web effects.

I sculpted the blasters and energy effects. I also did multiple revisions to the articulation of this figure as well as the engineering of the cosmic bike.

I sculpted the portrait, hood, cape, belt, lower arms, and lower legs. A repaint of this figure is actually shown in the finale of the MoonKnight Disney Plus television series.

I sculpted the helmet which is comprised of multiple parts that snap together.

I reworked these wings so that they could overlap seamlessly with out any gaps.

I sculpted the portrait, collar, and chain of this figure. The chain was stylized so that another figure could have it wrapped around their forearm.

I sculpted and textured the stand for this figure. The stand is composed of 4 separate molded parts that snap together. Intricate texturing and engineering solutions were employed to ensure that all the pieces of rubble and gamma rays would assemble securely while not violating drafting for molding and production requirements.

I did revisions and cleanup to all of the articulation for this figure.

I sculpted and textured the stand for this figure. The stand is composed of 4 separate molded parts that snap together. Intricate texturing and engineering solutions were employed to ensure that all the pieces of rubble and gamma rays would assemble securely while not violating drafting for molding and production requirements.

I sculpted the harness, shield, and all energy effects.

I sculpted the harness, shield, and all energy effects.

I sculpted the harness, shield, and all energy effects.

I sculpted everything shown excluding the upper legs, uppers arms, and hands.

I sculpted everything shown excluding the upper legs, uppers arms, and hands.

I sculpted everything shown excluding the upper legs, uppers arms, and hands.